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Exactly, and the Linux version was similarly bad and unmaintained. I don't think they released a 64-bit x86 version until 2008/2009 when Linux on amd64 had been common since 2005 if not before. I remember having to either keep a 32-bit browser around just for Flash or use (impressive) hacks like nspluginwrapper.

I suspect the crappiness of the Mac/Linux versions was not because of developer incompetence, but a severe lack of developers/resources for those teams. Hopefully there are some managers at Adobe who realize that, if they hadn't shipped a crappy product for so many years used by every Mac user, they could have made an actual case for their ability to support high-quality Flash on iOS.



I could not agree more.

The Linux version was really badly maintained for ages.

Circa 2014, I had to do weird stuff like sed on the .so flash plugin to bump artificially its version string from 11 to 12

This was to work around a requirement for VMware VCenter UI which required flash versions newer that the one available for Firefox at that time (11.2 IIRC).

I hope that at some points, Adobe will release the Flash source code. It's probably not the most beautiful code in the world, but at least, it would provide a reference implementation and help other implementations a lot.


As much as I personally dislike Flash, I have to agree that making it open source would be a net benefit to the world, even if only for preservation of existing media.


Flash on Linux was discontinued in 2012: http://www.pcworld.com/article/250784/for_flash_on_linux_the...

Even back then you had to do hacks to get it to work. But after that it became very hard to get anything to work. Eventually someone came out with a service called pipelight that I used to use that would allow you to use windows only plugins in Firefox: https://wiki.archlinux.org/index.php/Pipelight. It worked great until I didn't need it anymore.


They still have it today (it was never truly "discontinued").


The NPAPI version (i.e. all browsers but Chrome) was discontinued, but it was un-discontinued last year (after four years of no updates). http://blogs.adobe.com/flashplayer/2016/08/beta-news-flash-p...


Yea, and they still had to do security updates for it in the meantime. I guess that is part of why they "un-discontinued" it.


>I hope that at some points, Adobe will release the Flash source code.

We can hope but there were big-ish campaigns to get them to open source Freehand and then Fireworks and they just don't care and would rather you keep their monthly CC cheques flowing.


I guess my feeling could be summed up with... if you're going to be on an unpopular system, expect a less-polished experience. When Windows took up 90% of desktop marketshare, and the rest was squabbled over by Mac, Linux, etc., the fact that Flash supported them at all should be seen as a blessing.


Yes and no. It was nice to have support for that whole community of animations and games, even with crappy performance. And we could get to the godawful interactive-restaurant-websites where framerates didn't matter. But the existence of a terrible Mac port helped fuel its adoption as a web technology (versus something like ActiveX where you were Windows/IE only). Without that, maybe those restaurants would have stuck to HTML like they should have to begin with.

Especially on the video side where people stared to pick FLV as a format, we'd have been much better off just getting an MPEG in the QuickTime plugin, probably with better frame rates and definitely not crashing my browser so often.

As a portable web application platform, I suppose it was better than Java and I'm glad to have gotten access to those. But honestly that was a pretty niche use case.


I guess my feeling could be summed up as: bye, flash! We in the Mac/Linux sphere won't miss you.




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