There are people who try to archive Flash and Shockwave games and if anything, this is a good example of trying to fix something after the bad situation has already happened: the best time was when things were new. But better now than never.
PowerPC and 86k macs can be run under emulation so not everything is lost. Similar for games for DOS and ancient Windows versions, though from my personal experience 99.9% of old games will work on Windows 10 with some tweaks and/or wrappers (like dgVoodoo2, dxwnd, otvdm, etc and of course user made patches). It is extremely rare that i find an old game i cannot get to run.
Yes, this is all true. I didn't mean to imply those things can't be salvaged, or that I think the lifespan of frameworks and hardware justifies switching to a system of "you lose all your games forever as soon as we aren't profitable". Outside of Flash games with no remaining hosts and console games with no known cartridges, there isn't much which is 100% lost. And the best works in an environment are most likely to endure, so most notable games are at least playable for somebody.
Rather, my concern is that lots of people already view games as having a "lifespan", and if they trust a streaming service to endure for a decade that might be accepted as "how long games last anyway".
PowerPC and 86k macs can be run under emulation so not everything is lost. Similar for games for DOS and ancient Windows versions, though from my personal experience 99.9% of old games will work on Windows 10 with some tweaks and/or wrappers (like dgVoodoo2, dxwnd, otvdm, etc and of course user made patches). It is extremely rare that i find an old game i cannot get to run.