I still remember the first time I saw screen grabs of screenshots of Half Life 2 from PC Gamer, back in 2004 (or was it 2003). I thought I was looking at real-life photos and didn't realize they were from a video game initially. Then, watching the tech demo with all the cool physics really excited me.
Maybe it's because I'm older now, but this didn't "knock me out" like that did.
VR is tricky to get a sense for without actually wearing a headset. When a coworker brought in his Oculus for the first time I thought it was going to be gimmicky, and I was blown away by how immersive it is.
Oculus is the first headset kit I ever used that effectively solved the lateral motion problem. Specifically, the human neck isn't hinged so that the head rotates around a pivot right behind the eyes; if you tilt your head up and down, your point of view is moving forward and backward, not just tracking.
3DOF trackers (like Google Daydream) and low-fidelity 6DOF trackers don't capture that dimension of data, and even if you don't consciously notice it's missing, strapping into anything of equivalent fidelity to Oculus Rift or better makes you really notice the difference. It's night-and-day.
I wonder if I'm the only one who's getting a TF2 vibe from this trailer. The game's art style doesn't seem like it's going for realism, possibly a decision to make it playable on more hardware?
Also to make it better in VR. I've only played a few games, but on earlier kits like the Vive/Oculus, you just don't have the resolution to make high fidelity work. Games like SuperHot were perfect for the platform due to the lower-poly style.
Maybe it's because I'm older now, but this didn't "knock me out" like that did.