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This game is a lot more cartoony and blue/orange than Half-Life 2, which had a very distinctive low-saturation photorealistic style. However, it's less cartoony than half-life 1. It's fitting that a game set between them chronologically would mix their art styles.


The requirements to double-render also force a cartoony style in a game at this scale.


The graphics on the promo website are a lot higher resolution than Half-Life 2's graphics. HL2 was photorealistic not by having a high polygon count, but by having desaturated textures that approached the things you would find in a picture of a city. HL2 came out a long time ago.


HL2 wasn't photorealistic by any stretch of the word. Sure it looked great for the time, but go back and play it now.


HL2 wasn't photorealistic, it was made in a photorealistic style.


Can the double-render be turned off for better performance? I only have one eye... b^)




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