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No one tried it because it's expensive AF. And you need space. And there are so many of them. And the storefronts don't match. And there are no games. And you sweat. And they're heavy. And you need a monster PC. And it doesn't work. And and and.

It's a gimmick.

Alyx is a $2000 game for a normal gamer, counting an index and a sizeable PC upgrade.



> No one tried it because it's expensive AF.

If you already have a gaming PC, you just need a headset. I got mine for $300 on a Black Friday. Is that 'expensive AF'?

If you are buying a PC for the sole purpose of using it with a VR headset, then fine. But who does that?

> And you need space.

Not that much. And depends on the game. If you are playing flight simulators you need zero additional space. I have a small room and it is enough space.

> And there are so many of them

It's the first time I hear that. There's Vive, there's Rift (and now the Index). Forget about all the Windows reality or whatever it's called. That's not much.

> And the storefronts don't match

Who cares. Get your games from the Steam store. Same storefront.

> And there are no games

Debatable. There's quite a few VR-only games, and even more games that support VR (even the good old Skyrim has VR support).

> And you sweat.

That will never be solved, you are moving after all. If you are talking just around the headpiece, than it's a case of YMMV.

> And they're heavy.

Not really. May be a bit inconvenient, but at least the Rift doesn't seem to weight more than my bike helmet. And, you know, I move much more with the latter.

> And you need a monster PC

No you don't. That's again game dependent. The kid's $600 PC runs all VR titles he cares about just fine. You just have to prioritize the GPU, as you should with any 'gamer' PC.

> And it doesn't work

It works great.

> It's a gimmick.

It's an uninformed opinion. You need to try it, rather than regurgitating opinions you saw somewhere.


Those are all engineering and logistical challenges, and there's no reason to believe that they won't be overcome eventually.

A gimmick is something that, even in its best form, is not compelling in the long run. VR sounds like the opposite - it's not compelling to that many people yet because it has known issues, but fix those issues, and it would be.


That's a lot of challenges.

And even if all that happens: VR takes away a lot by restricting movement to a ridiculous level. And it only adds stuff that is fun for about three times and already looks lame after watching the trailer a second time. You might be right, but I can't see this go anywhere.


The real challenge is no haptic feedback, which I don't think there is any real way to overcome. The better the visuals get the more your brain rebels at not being able to touch anything or feel motion when moving.


> your brain rebels at not being able to touch anything

As long as the game has you using 'tools', then it's fine. The moment it wants you to use actual hands, then it becomes a problem. Haptic feedback would help immensely, but there's no real way to overcome not feeling resistance if you are, for instance, pushing an object.

> or feel motion when moving.

True. This is why people get motion sickness.


Yeah, I have a hard time imagining doing all this stuff in the game without haptic feedback, like loading the gun etc.


> expensive AF

Google Daydream headset and controller are $60, and operate with the smartphone people already own (assuming you've got a decently-beefy smartphone). Price is hitting record lows on this hardware.


60$ of hardware is not the same experience as a $1000 Valve index


It definitely isn't, but you wrote off all of VR as a gimmick, then you gave reasons for your assertion. One of those reasons doesn't apply to all of VR.


That is technically correct.


> No one tried it because it's expensive AF

Uh...what...

HTC has sold over 1.5 million headsets. Oculus over 2 million, and Sony has been leading the way with over 5 million PSVR headsets sold.

You are incredibly uninformed.




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