Sorry, I edited my comment after you asked. We don't have an "anti-cheat" in the traditional sense, though I've developed a few solutions to curb cheating in the past. Fortunately, it's not really a problem I've had to solve because I only offer scrimmages these days, meaning you choose who you play with. If I were to offer matchmaking, I'd be more liable to prevent cheaters from using the platform since I would be matching up people to play with.
Since my users are mostly just playing friends I don't really have rampant cheater problems like other services.
Since my users are mostly just playing friends I don't really have rampant cheater problems like other services.