Has there ever been any attempts to construct a “credit score” for online gaming? At the end of the day anti-cheat measures can always be bypassed because the cheater owns the hardware which the game runs upon. On top of that I don’t trust game developers with installing an anti-cheat rootkit on my device. I would much rather have an online credit score which takes into account the number of games you own, how old your account is, the number of high credit friends you have on your friends list, etc… to calculate a “online gaming credit score” which matches you with others who have a similar “online credit score”. Getting caught cheating causes all of your friends to lose credit score therefore incentivizing online groups to self police and cheaters to be ostracized.
There are issues where new players will tend to get shafted by the scoring system but there can be certain routes to boost your score quickly such as providing some personally identifying information or spending more money within the game.
Trying to automate these types of systems always runs the risk of targeting innocent players. Because of the TF2 bots I stick to community servers located in my country and add regular players on there to my friends list. That’s the problem with valve owned servers; you cannot visit the same lobby regularly and have a rapport with other players.
There are issues where new players will tend to get shafted by the scoring system but there can be certain routes to boost your score quickly such as providing some personally identifying information or spending more money within the game.