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> To get to the point: In some older games I've seen blurring (possibly due to hardware limitations) of further-away detailed textures reducing aliasing.

It sounds like your complaint might actually be with anisotropic texture filtering [0] which reduces the blurring you're describing, and is generally considered to improve quality.

[0] https://www.pcgamer.com/pc-graphics-options-explained/3/



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