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> it’s a good thing! This helps you not be attached to the past

What an interesting way to spin into a feature the copyright industry's inability to give people what they want. You know what else is a good thing? Emulation. Amazing thing.

> people make things for money, not love or art. Otherwise they wouldn’t copyright it.

Not only is this false, it's a huge factor in authenticity and quality. We want creators who have an intrinsic drive to create, who something to say, who have a vision they want to realize, who would create regardless of profits. Nobody cares about cheap cash grabs. The money is meant to enable their creations.



“ The money is meant to fuel their creations.”

I’ve never seen this in practice. It’s usually to fuel buying some big house that no one normal could ever afford and then acting like you were granted a lordship.

I am more than happy to change my perspective but not to have a headache by deluding myself that “everyone just has to take profits!”

Maybe that’s the world you live in. I don’t want to live in it.


This is survivor bias.

Investment into information property (IP) goes unseen because you only ever publicly see what happens after the success. Without a legally guaranteed return on investment on IP, investment into developing it would be stunted.

Now is usually when someone counters with open-sourced initiatives, but they themselves still have copyrights legally protecting how they are used after being developed.


Ok but that’s assuming I have empathy for investors; I do not.


You don't need to have empathy for investors, you simply need to acknowledge that if the investors won't have the financial motivation to invest in something, they won't; so anything that needs investment to be created won't get created.


Right, and your lack of empathy is likely due to survivor bias, having never seen or put significant resources into developing IP yourself.

That's the world we all live in, you alone are not entitled to be the only rational, self-interested person.


Well, I have developed IP myself. Emphasis on myself. Half the time dragging along people down a path they can’t see. I’m not sympathetic or empathetic to anyone doing the same because in generally they’re doing so from a perspective of having more resources.

In other words: dude I have done things for rich people like crazy rich people, and they’re babies who can’t do for themselves and got money through generational wealth or wealthy relatives or knowing wealthy people. I have done for myself with less than most get and my lack of empathy comes directly from people who are allowed to fail in luxury.


So because a couple people you worked happened to be wealthy and you didn't like them, we should throw out protecting IP with copyright law everywhere?


i was friends with a lot of artists for a while. some did it for the cash but others have a deep drive. some creators just want enough money to keep creating. one friend sold nearly everything that she owned in order to keep creating plush toys. i work sporadically and use the money i make to fuel video video game development (i originally did this to give myself extra time to self-educate on how to make games). I have been doing this for around 8 years.

I'm in the middle when it comes to money for creation. I'd buy a house and a car if i could because it would be nice to have a stable place to live as i get older and a way to get around, but my primary thought is always: "how can i make enough cash to give me the time i need to work on my project?" because creative projects are literally the only thing i do with my time. I can't live without creating things.


This is my drive.

I worked for over 35 years, to have enough money to be able to work on stuff I love to do.

I'm not rich; and never will be, but I have enough, not to be worrying about starving. That's a rare luxury.

And I work on the kinds of things that I want to work on; not that someone else wants me to do for them, so they can make a bunch of money. Most of my work is given to people and organizations that can't afford talent like mine.


Ideally someone would value your creativity or recognize the value in paying you enough to do a task that has value to them while also giving you time and space to work on the things which are valuable to you.

We can all be paid more and work less and things will get better. Now, making people actually understand that is an entirely different beast.

I can sympathize with your friend, I made digital art for a while and distribute it for free still to this day without any license whatsoever. Because I love to make art. I write with no expectation that I will get a book deal, that someone will pay to read it, or that I can convert it to some form of sellable text.

Because I love to write.

The more I’m on Earth the less I like it here.


> Ideally someone would value your creativity or recognize the value in paying you enough to do a task that has value to them while also giving you time and space to work on the things which are valuable to you.

You would think this would be the case, but I have only encountered this at one company. I was a professional web developer / designer who also learned to become a "full stack" engineer over the course of 20 years. it started out great and kept me satiated creatively for a long time but ultimately i think it lead to more trouble than it was worth (a career i mean).

The number of companies that have taken advantage of me in various ways is appalling. I decided I wanted to stop working 10 years ago but I still had debt to pay off and a number of other poor life choices that had me weighted down. I knew I wanted to make games but I also had never programmed any games (other than some qbasic stuff when i was a kid) so I quit my job and started contracting and learned c# and Unity3D and tinkered with games in my spare time.

I've also learned C++ and Unreal Engine and done a bit of just pure C++ game stuff but I haven't released anything official yet.

My current plan is to release a few well polished small games that I've been working on to multiple platforms and see what happens.

> I love to make art. I write with no expectation

This is exactly how i feel about the games. I have lost loads of money thanks to this and in reality it may never pan out financially, but at least I will get some creative projects out the door and feel satisfied that I didn't waste my entire skill set assigning scrum points to story cards, or working 18 hours a day for some other person's startup fever dream.




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