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Some games compromise on this by having the character sitting in the pilot's seat of a ship or a mech, making the interaction with the joystick make sense. I haven't tried them, but it seems like a good way to go, particularly for a game with fighter jets or something like that.


I’m aware of several flight simulators that support VR headsets. For those who don’t get queasy using VR in a simulated aircraft, it is an excellent benefit:

In real life, many tasks like flying the landing pattern or joining a busy area of lift require constantly scanning both the instrument panel and outside the plane, at various angles.

If you use a standard monitor, you’re teaching your hands to push buttons that switch the direction of view. If you use VR, you teach yourself to look around with your head.

If you are flying for the purpose of training yourself to fly in real life, or practising skills you’ll use in a real aircraft, the latter is -referanke, all other things being equal.


> the latter is -referanke, all other things being equal.

Based on the letters, I think "-referanke" is a typo for "preferable." Out of curiosity, do you type the 'b' key with your right hand?


Right hand was probably one-off the home row.


Agreed. I type 'b' with my left hand which is why I was asking. E.g., if I had my right hand in the same spot, the 'b' would have been correct but the rest would have been the same.


I tried MS Flight Simulator with a Quest tethered to my desktop and I couldn't get the resolution high enough to be usable for the instrument panel. I'd have to still zoom in for them to be readable. The concept is amazing but I couldn't get reality to match up with it.

It was also weird not being able to see the my throttle and yoke and all the different buttons I needed to use. I didn't have enough hours on the setup to have it all be via muscle memory yet so I needed to be able to look at my cheat sheet sometimes.


The Quest doesn't have the resolution, no. Common headsets for flight sims are the HP G2 Reverb and the Varjo Aero.

Serious simmers will usually havr a high end HOTAS and instrument panel set up too, which will reflect commonalities of real aircraft and be muscle memory.


Flight sims are great in VR. E.g. Varjo XR-3 is part of a virtual reality-based training solution for aviation training. The headset has high enough resolution so that all instruments and their texts are readable.

https://varjo.com/company-news/varjo-and-vrm-switzerland-mak...




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